Explain the XL Factory to us…
The XL Factory is both a place of transformation and a place of collective intelligence. In this XL Factory, which is more than 110 square meters, there are four areas. The first area is the Explore area, which is really dedicated to virtual reality and the metaverse so that our students can have immersive learning experiences that you can’t do on campus or do in an internship. So it really is a complementarity. We have the second zone which is the Think zone, which is a zone dedicated to brainstorming, co-construction, prototyping. It is also an area which is very close to Explore since it is modular. Either the Think area or the Explore area can be expanded as needed. And that is really a future need for campuses to be able to have rooms which are no longer classrooms but which are very modular in their uses.
We have the Create area which is an area dedicated to a completely immersive and modular studio in the sense that you can use several wallpapers. We can use a studio set TV if you wish, you can also create micro-learning modules with the teachers. And the speed, in fact, of production and use of these spaces and in particular of the Create space, really makes it possible to start a micro-learning video in less than five minutes with a teacher who does not have to wait, and which arrives with its content. Very quickly, we can produce these videos. We have already made more than 60 videos in a few months. And finally, the last zone is the Learning Lab, classic in its design, but which is close to the other zones so that we can, after having carried out the experiments in the Lab, distribute it either in the courses or or use the other spaces to immediately test the ideas that have been created in the Lab.
All the major schools are thinking about how to approach the metaverse and have developed tools. How is what Excelia offers today truly innovative?
What is innovative is that we designed from A to Z, in particular our metaverse called Red Alert, with precisely this co-construction where we have a real task force around pedagogical and technological expertise . We will find pedagogical engineers, teacher-researchers, virtual reality experts, technology experts around the table. The other innovative point is that we are developing these experiences that are not virtual campuses. We do not want to make virtual campuses. Our goal is to develop tailor-made experiences, immersive learning experiences based on educational objectives. It is always the pedagogy that drives the experience and which is really complementary to what is done in terms of courses or courses.
Concretely, what will the student get out of it tomorrow? how will his daily life in your school be changed?
What will change his daily life is that throughout his course, the student will have different learning experiences and in particular virtual reality, some of which will allow him to learn to learn differently, to learn better. Since the idea behind these experiences is to maximize the anchoring of knowledge, to stimulate students’ cognitive skills so that they can learn differently from what they learn in a lecture. We are indeed in a logic of anchoring knowledge, of improving this perception and then also of learning in a logic of ludopedagogy which is eagerly awaited by students. We had very positive feedback from students, in particular who told us that they also wanted to learn differently than in traditional classes or in traditional lecture halls, while in fact preparing them for the future since, today, these are new approaches that will exist in the future.
Does the XL Factory concern all Excelia programs?
XL Factory can relate to all Excelia programs. That said, there are a certain number of priorities that are set in accordance with the programmes, in particular with their level of progress in integrating these new approaches into their course. However, it all depends on the area you are going to use. If we use the Explore zone, the experience, for example, Red Alert which is based on objectives, acting responsibly, managing the crisis, can be used in any management program. On the other hand, the Create zone, in which we will be able to carry out micro-learning, any type of course can be used in this context. Why ? Because in fact, it is the teacher who comes with his course and we help to script the course to adapt to micro-learning. Depending on the programs, you can really adapt. The only point is that obviously, if we’re going to talk about statistics courses, for example, we’re not going to carry out virtual reality experiments for statistics courses, that doesn’t make sense. There has to be a behavioral sense to be able to carry out these learning experiences.
Basically, what is the difference with a digital campus?
A digital campus, overall, seeks to replicate what exists on a campus today. It can be a presentation by a professor, it can be an event or a conference. However, in these virtual campuses, the experience is often limited to a collaborative experience, a social experience, and not to an experience of truly anchoring memory, of anchoring knowledge as we wish in an experience that we , we called ®ILE experiences, Immersive Learning Experiences. It is a label that we registered. This label really works on both educational, experiential and technological characteristics to offer the best experience. And that, we do not find it in a classic virtual campus.
We would love to thank the author of this post for this outstanding material
Metaverse and virtual reality: “A place of transformation and collective intelligence” A. Hié
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